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Dwarf fortress screw pump
Dwarf fortress screw pump













This will force your corkscrew storage to work as smoothly (and space-consumingly) as a furniture stockpile. One workaround is to create a separate weapon stockpile for your corkscrews, and for best effectiveness, disallow the use of bins in that stockpile. The screw pump will draw the liquid up from below its level, and distribute it out of the other side of the pump.Ĭonstruction of a screw pump can be prohibited with a "needs screw trap component" message if your enormous corkscrews are in a bin which has any current tasks attached to it (such as the relocation of a newly constructed corkscrew, or a military member moving a weapon). That end of the pump is not directly over the source - it is one level above but adjacent to it. Having specified the direction of travel, you must ensure that the source side of the pump is placed adjacent to and above (in the z-axis) a liquid. Orientation of a pump cannot be changed after being constructed, but, as with any building, it can be deconstructed into its component parts and rebuilt with a new orientation, and/or a new location. Orientation is visible after placement by using query over or near that pump, or during placement. If pumped manually, the pump operator stands on the light-colored tile, as the dark-colored tile is impassable. The two-tone green graphic shown at the very top-right of this page "pumps from the north" (top) to the south (bottom), and is closer to what you will see in-game. The light green X must be next to the liquid source and the dark green X is where the liquid exits the pump. The default (as shown above in the sidebar), "pumps from the north" (top). It's important to choose the proper orientation for your pump (to specify the source and destination tiles) using the u, m, k, or h keys, with text at the top of the sub-menu changing to confirm your choice. It's also possible to include walls to prevent the liquid from spreading, and this is recommended if you do not have a reliable drain system.) (* It's easily possible to dig down to let that output liquid drain away, but it starts on the same level as the pump, +1 z-level above where it started. 1) a liquid-source tile (where the liquid is, -1 z-level below), 2) the lighter-colored "intake" end of the pump itself (where any pump operator stands), 3) the darker-colored "output" end of the pump, and 4) the tile where the liquid will be deposited, which is on the same level as the pump.* (Although the "liquid" is shown as blue, this can work for magma as well, with the appropriate precautions.)Īlthough the screw itself is only 2 tiles long by 1 tile wide, the entire system must be thought of as 4 tiles long (see diagram, "Basic Side View of a Pump", right). If pumped manually, the pump operator stands in the light-colored area, as the dark-colored tile is impassable to both fluid and movement. Note that the entire space required is 4 tiles long by 1 tile wide, not including any retaining walls for the outflow. The area to the right may fill to the top of that level, but no more (See pressure see Pump stack). This pump "pumps from the west to east", flowing from left to right. As with desalination, this only works if the cistern has never contained stagnant water.įor a basic overview of how the different machine parts work and work together, see machinery. Stagnant water pumped through a pump will become clean, letting dwarves drink it without getting an unhappy thought and letting doctors clean wounds without causing an infection. Salt water pumped through a pump will desalinate and become drinkable, but only if the cistern has never contained salty water. Pumped fluids will have a pressure equal to the exit z-level - a pump never "forces" water to a higher z-level than the output tile. Pumped fluids can and will flow immediately after being pumped, as normal for that fluid. The "rise" in levels occurs on the first tile, the intake side, from one level below up to the level of the pump*. Pumping only occurs in a straight line, and involves a total of 4 tiles in a row - 1) the liquid source, two for the pump, and the output (details below, under Construction).

dwarf fortress screw pump

The direction you want the fluid to travel must be chosen at the time of construction.

dwarf fortress screw pump

It is two tiles by one tile in size, and it can be either manually operated by a dwarf with the pump operator job or by being powered by water wheels and/or windmills. A screw pump is a small building that can lift liquids ( water or magma) from one level below onto the same Z-level as the pump.















Dwarf fortress screw pump